3 Pokémon Games That Were Denied the Appreciation They Earned

Following a taste of global harmony thanks to Pokémon Go, there's no question that the monster collecting franchise is about as mainstream video games around. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games go viral annually.

Yet despite that ubiquity and fame, there are still Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed by the hype of the core series. These are Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


Given numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Natalie Wilson
Natalie Wilson

A digital strategist with over 10 years of experience in SEO and content marketing, passionate about helping brands achieve online success.